News

The class and progression system revamps are important enough that it warrants its own recap post, released yesterday by the ...
Now that World of Warcraft is getting player housing, the team  is sharing details about their plans, philosophies behind ...
However, like all good Sandworms, vibrations in the desert sand only make them all the more interested in your, and my vehicle was causing a ton of them. Within seconds my game’s camera pulled out ...
Did you sit in a digital line for the Nintendo Switch 2 last night, or did you register for the official Switch 2 launch system? If you directly inquired from Nintendo, then there’s a serious ...
Starforge Systems’ latest collaboration with a well-known streamer threw me for a loop when I was first approached for this interview. I’ll admit: I’m an almost 38-year-old man who doesn’t ...
This week, there was another Fractured Online devstream to check in, answer community questions, and to preview some more of the work the new Happy Cauldron team is doing, from artwork ...
The latest Fantastic Pixel Castle podcast episode features Graham, the principal designer on the MMORPG project currently known as Ghost to talk blue zones, design philosophy, and what's ahead.
The Fantastic Pixel Castle team talk blue zones, how playtests have resulted in changes, design philosophies, new mechanics, and more.