New Adventures in Sound Art (NAISA) invites artists of all ages and nationalities to submit works on the theme ”Still Here” for consideration in New Adventures in Sound Art’s 2027 programming. After ...
Video documentation from our recent event with TITLES, Model as Medium, is now up on video.rhizome.org, Rhizome's self-hosted video platform. This winter, Rhizome partnered with TITLES to commission ...
In this third segment of our genealogy we begin to form a connection, and to examine those lesser-known but foundational figures that radiate out from Turing's early work. Perhaps appropriately, given ...
“Imagine if we could begin our little life all over again. Imagine if it was all nothing more than some electronic game. Imagine if I knew then what I know now.” —Deus Ex Machina, Automata, 1984 If ...
“But even if the internet is dead this doesnt mean it's over. It is all over.” When we met recently we talked about the glitch as it relates to contemporary image culture, but we also talked about the ...
I first began to realize the potentiality of my glitch body at the age of thirteen. If not thirteen, maybe even a few years younger—eleven, even—when I signed up on Yahoo! under the handle of ...
GIF extract form Hito Steyerl, How Not To Be Seen. A Fucking Didactic Educational .MOV File, 2013. HD video file, single screen, 14min. How Not to be Seen: A Fucking Didactic Educational .MOV File is ...
Pete Jiadong Qiang, Queer Maximalism HyperBody (2020). Game level Pinkray, Pinkray plush dolls, VR gameplay screenshot. Courtesy of the artist and CheeseTalk. The latest in a series of interviews with ...
This is the second in a three-part series to be published on Rhizome. The first part, exploring the history of the emoticon, can be found here. The final installment (forthcoming) will explore the ...
This is the first post in a series on the queer history of computing, as traced through the lives of five foundational figures. It is both an attempt to make visible those parts of a history that are ...
The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist ...
For nearly 30 years, Rhizome has supported digital art that has helped to shape contemporary conversations about technology and culture. In an era of platform monopolies, algorithmic manipulation, and ...