To clarify: I don't want to render the whole texture as transparent. I just want "holes" or "windows" in the texture. For example, where the original texture image has a specific orange value, I'd ...
August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
Meshwork 1.7, the latest version of the 3D modeling application from Codenautics Software introduces “pinned-mode texture mapping,” which allows the user to have complete control over the texture ...
Working on a class project (networked linux game) and running into some problems on the lab machines where we need to demo the project. On our laptops everything is fine, all the textured quads are ...
SUNNYVALE, California -- July 28, 2008-- Vivante Corporation today announced that it has become the first OpenGL® ES 2.0 3D graphics technology provider to submit conformance results that include the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results