NVIDIA has purposefully de-optimized its PhysX realtime physics engine when it is run on the CPU, according to research carried out by Real World Tech. The article goes on to claim that NVIDIA makes ...
With the latest Nvidia drive to make people jump onboard the PhysX bandwagon, we did a quick and dirty test with the help of Nvidia’s own particle fluid demo. We actually have a PCI PhysX cards from ...
After our initial PhysX test results, we figured we’d investigate this a little bit further, as something is going on here. A new benchmark that tests PhysX has just been released and it’s called ...
About four months ago, we covered the latest round of shin-kicking between ATI and NVIDIA, with ATI claiming that NVIDIA purposefully crippled CPU performance when running PhysX code and coerced ...
Most PC games that you can play on a modern PC would run faster on an Nvidia RTX 5080 or 5090 than, say, a GTX 1070. But some games, from a particular phase of enthusiasm for particles, destructible ...
The result is very interesting and against our expectations. We can only conclude (without a more powerful graphics card or another GTX 460 on hand to confirm) that we've actually become GPU limited ...
Here's where things start to become more interesting. Now we are testing Mafia II in all of its glory with anti-aliasing and PhysX enabled. The tested resolutions are the same as before. Please note ...
We spoke to NVIDIA regarding the state of their PhysX SDK and why Kanter's evaluation shows so little vectorization. If you don't want to dig through all the details, the screenshot below from The ...