Although our example is enough to introduce most of the aspects of using WebGL in 3D, we need something slightly more realistic to demonstrate the possibilities. The usual first example is a 3D cube.
This book has so far been about 2D graphics with Canvas using the standard graphics context. You will hear people say that if you want to do 2D graphics then a good way is to use WebGL. The reason is ...
We’re often asked about the differences between the native JavaScript 3D frameworks and the WebGL version of the popular game engine Unity. To answer this question, I used the official Unity3D manual ...
Unreal Engine 3, the game engine that runs fan favorites like Mass Effect, Gears of War, and Infinity Blade, has been ported to run inside a web browser without any plug-ins. Using JavaScript, ...
The Real-Time Rendering blog has posted a walkthrough detailing how to use SpectorJS to debug your WebGL applications. SpectorJS is described as a complete engine agnostic JavaScript framework for ...
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