Stories have been tweaked to fit the Dungeons and Dragons series' new format, but it's still The Mighty Nein you know and ...
It's a wonderful example of shared creative expression, and Critical Role is among the very best at facilitating the creative ...
For years after it was invented in the 1970s, Dungeons & Dragons remained a niche game that people — stereotypically, nerdy boys — played at home with their friends. But in the past decade or so, D&D ...